So it led us to think, "Okay, what can we make in this short amount of time?" And that's what led us to doing the remake of Fire Emblem Gaiden. But at that time we were already considering perhaps making games for the Switch, so therefore we didn't have enough time. In 2015, after Fire Emblem Fates, people from came over and said that they wanted to produce a 3DS game with things they couldn't implement in Fire Emblem Fates. Kenta Nakanishi: To be clear, we never thought of making a remake of Gaiden, but we wanted to make a remake. USgamer: Why did you decide to remake Fire Emblem Gaiden? Read on for our interview with director Toshiyuki Kusakihara and Nintendo's Kenta Nakanishi on the challenges of remaking Fire Emblem Gaiden, what the new characters mean to the story, and how they plan to apply what they've learned to the future of the series. The original Fire Emblem Gaiden was minimalist to say the least. We were hard on them for some of their choices in our review of Fire Emblem Echoes, but there's no denying that they had a specific vision, and that they followed through on that vision. With that they dramatically expanded the story and refined the mechanics without sacrificing the map design and the difficulty. Fire Emblem Gaiden was chosen because it would allow them to try some new things without being too tough to adapt.īut Intelligent Systems quickly realized that they had the opportunity to take the raw material of Gaiden and make it into something more. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.įire Emblem Echoes: Shadows of Valentia was always meant to be a relatively quick project for Intelligent Systems and Nintendo.Īs originally conceived, it was meant to fill the gap between Fire Emblem Fates and Fire Emblem for the Switch. It's still not enough to recommend making him a Cavalier instead of a Mage or Soldier.This article first appeared on USgamer, a partner publication of VG247. The same applies to Cavalier as does Mercenary, except that he will benefit greatly from his speed growth. Again, although he's quite fine as a Mercenary, he's not so outstanding in the role that he should be one instead of his better classes. Once his speed develops, he may end up being the best Archer among the villagers, but not so much that it's worth making him an Archer instead of a Mage or Soldier.Īs a Mercenary, Kliff will benefit greatly from his defense growth, but not so much his speed growth there are only a few types of enemies he will outspeed that other Mercenary villagers will not. If you plan on having another villager fill the Mage role, then you might want to consider making Kliff a soldier.Īs an Archer, Kliff's impressive defenses are largely wasted, but his speed growth rate is not. If he weren't such an excellent mage, Soldier would no doubt be his best class. This is both amusing and effective, allowing him to endure all manner of attacks thanks to his base resistance, and perhaps double attack in return. Kliff is almost certainly best as a mage.Īs a Soldier, Kliff can be quite fast even as his armor thickens as he promotes, ultimately ending with him as a fast tank. This allows him to tank incoming enemy hits and counterattack, perhaps twice, against their probably low resistance. Furthermore, as his defense and speed grow, he can fill a very rare and very powerful role, which is that of a magical frontliner. These include spells that are cheap and fast, but weak, as well as powerful, but slow and costly, in both the short range and long range catergories, giving him a more complete toolset than the other villagers, and even most other Mages in the game. He learns a very wide variety of offensive spells, far wider than the other villagers. These are important to consider when choosing his class.Īs a Mage, Kliff excels in all aspects perhaps not at first, but as the game progresses he becomes the best Mage among the villagers. However, despite his low bases outside of those two stats, Kliff has a good defense growth rate (40%) and an amazing speed growth rate (60%), meaning that he may grow into a unit that cannot be double attacked by most units on top of not taking much damage. Once Kliff reaches level 3, you can promote him to one of several classes, including Cavalier, Soldier, Mercenary, Archer, or Mage.Īlthough Kliff has pretty bad base stats in general, he does have outstanding base luck and resistance, the latter of which is especially good 8 resistance is nothing to laugh at even towards the end of the game, which is good, because Kliff's resistance is not ever going to go up on its own. The base stats below are based on Kliff's appearance as an adult in Act 1 his stats in the Prologue are not listed.
0 Comments
Leave a Reply. |